Setup project, only UI and basic code
The project setup contains README, LICENSE, the full UI and materials. The PICO-8 side is wired up, but all the Arduino code is absent as I need to figure out how to carve it out for the students.
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ProjectSettings/EditorSettings.asset
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ProjectSettings/EditorSettings.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!159 &1
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EditorSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 11
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m_SerializationMode: 2
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m_LineEndingsForNewScripts: 0
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m_DefaultBehaviorMode: 1
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m_PrefabRegularEnvironment: {fileID: 0}
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m_PrefabUIEnvironment: {fileID: 0}
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m_SpritePackerMode: 5
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m_SpritePackerPaddingPower: 1
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m_EtcTextureCompressorBehavior: 1
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m_EtcTextureFastCompressor: 1
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m_EtcTextureNormalCompressor: 2
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m_EtcTextureBestCompressor: 4
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m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp
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m_ProjectGenerationRootNamespace:
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m_EnableTextureStreamingInEditMode: 1
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m_EnableTextureStreamingInPlayMode: 1
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m_AsyncShaderCompilation: 1
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m_CachingShaderPreprocessor: 1
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m_PrefabModeAllowAutoSave: 1
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m_EnterPlayModeOptionsEnabled: 0
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m_EnterPlayModeOptions: 3
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m_GameObjectNamingDigits: 1
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m_GameObjectNamingScheme: 0
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m_AssetNamingUsesSpace: 1
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m_UseLegacyProbeSampleCount: 0
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m_SerializeInlineMappingsOnOneLine: 1
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m_DisableCookiesInLightmapper: 1
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m_AssetPipelineMode: 1
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m_CacheServerMode: 0
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m_CacheServerEndpoint:
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m_CacheServerNamespacePrefix: default
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m_CacheServerEnableDownload: 1
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m_CacheServerEnableUpload: 1
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m_CacheServerEnableAuth: 0
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m_CacheServerEnableTls: 0
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