Setup project, only UI and basic code
The project setup contains README, LICENSE, the full UI and materials. The PICO-8 side is wired up, but all the Arduino code is absent as I need to figure out how to carve it out for the students.
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UIElementsSchema/UnityEditor.Search.xsd
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UIElementsSchema/UnityEditor.Search.xsd
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<?xml version="1.0" encoding="utf-8"?>
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<xs:schema xmlns:editor="UnityEditor.UIElements" xmlns:engine="UnityEngine.UIElements" xmlns="UnityEditor.Overlays" elementFormDefault="qualified" targetNamespace="UnityEditor.Search" xmlns:xs="http://www.w3.org/2001/XMLSchema">
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<xs:import schemaLocation="UnityEngine.UIElements.xsd" namespace="UnityEngine.UIElements" />
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<xs:complexType name="ObjectFieldType">
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<xs:complexContent mixed="false">
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<xs:restriction base="engine:VisualElementType">
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<xs:sequence minOccurs="0" maxOccurs="unbounded">
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<xs:element ref="engine:VisualElement" />
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</xs:sequence>
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<xs:attribute default="" name="name" type="xs:string" use="optional" />
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<xs:attribute default="" name="view-data-key" type="xs:string" use="optional" />
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<xs:attribute default="Position" name="picking-mode" type="engine:VisualElement_picking-mode_Type" use="optional" />
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<xs:attribute default="" name="tooltip" type="xs:string" use="optional" />
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<xs:attribute default="None" name="usage-hints" type="engine:VisualElement_usage-hints_Type" use="optional" />
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<xs:attribute default="0" name="tabindex" type="xs:int" use="optional" />
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<xs:attribute default="true" name="focusable" type="xs:boolean" use="optional" />
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<xs:attribute default="" name="class" type="xs:string" use="optional" />
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<xs:attribute default="" name="content-container" type="xs:string" use="optional" />
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<xs:attribute default="" name="style" type="xs:string" use="optional" />
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<xs:attribute default="" name="binding-path" type="xs:string" use="optional" />
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<xs:attribute default="" name="label" type="xs:string" use="optional" />
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<xs:attribute default="null" name="type" type="xs:string" use="optional" />
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<xs:anyAttribute processContents="lax" />
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</xs:restriction>
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</xs:complexContent>
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</xs:complexType>
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<xs:element name="ObjectField" substitutionGroup="engine:VisualElement" xmlns:q1="UnityEditor.Search" type="q1:ObjectFieldType" />
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</xs:schema>
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