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CartCom/UIElementsSchema/UIElements.xsd
Teo-CD f34d81ad87 Setup project, only UI and basic code
The project setup contains README, LICENSE, the full UI and materials.
The PICO-8 side is wired up, but all the Arduino code is absent as
I need to figure out how to carve it out for the students.
2023-11-12 20:59:38 +00:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<xs:schema xmlns:editor="UnityEditor.UIElements" xmlns:engine="UnityEngine.UIElements" xmlns="UnityEditor.Overlays" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:import schemaLocation="UnityEngine.UIElements.xsd" namespace="UnityEngine.UIElements" />
<xs:import schemaLocation="UnityEditor.UIElements.xsd" namespace="UnityEditor.UIElements" />
<xs:import schemaLocation="UnityEditor.U2D.Animation.xsd" namespace="UnityEditor.U2D.Animation" />
<xs:import schemaLocation="UnityEditor.U2D.Animation.SpriteLibraryEditor.xsd" namespace="UnityEditor.U2D.Animation.SpriteLibraryEditor" />
<xs:import schemaLocation="UnityEditor.U2D.Animation.Upgrading.xsd" namespace="UnityEditor.U2D.Animation.Upgrading" />
<xs:import schemaLocation="UnityEditor.U2D.Layout.xsd" namespace="UnityEditor.U2D.Layout" />
<xs:import schemaLocation="UnityEditor.Tilemaps.xsd" namespace="UnityEditor.Tilemaps" />
<xs:import schemaLocation="UnityEditor.UIElements.Debugger.xsd" namespace="UnityEditor.UIElements.Debugger" />
<xs:import schemaLocation="Unity.UI.Builder.xsd" namespace="Unity.UI.Builder" />
<xs:import schemaLocation="UnityEditor.Search.xsd" namespace="UnityEditor.Search" />
<xs:import schemaLocation="UnityEditor.Experimental.GraphView.xsd" namespace="UnityEditor.Experimental.GraphView" />
<xs:import schemaLocation="UnityEditor.PackageManager.UI.Internal.xsd" namespace="UnityEditor.PackageManager.UI.Internal" />
<xs:import schemaLocation="Unity.Profiling.Editor.xsd" namespace="Unity.Profiling.Editor" />
<xs:import schemaLocation="UnityEditor.ShortcutManagement.xsd" namespace="UnityEditor.ShortcutManagement" />
<xs:import schemaLocation="UnityEditor.Overlays.xsd" namespace="UnityEditor.Overlays" />
</xs:schema>