//
// Created by trotFunky on 03/11/2019.
//

#ifndef LABYRINTHE_TILETYPES_H
#define LABYRINTHE_TILETYPES_H

#include "Math/Vectors.h"

namespace Tiles
{
    static const Vec3i path{255,255,255};
    static const Vec3i wall{0,0,0};
    static const Vec3i end{0,255,0};
    static const Vec3i objective{0,0,255};
}

#endif //LABYRINTHE_TILETYPES_H
