Added maze class that handles parsing of the map and rendering of the floor, walls and objectives.

Detects and counts the number of objectives encountered. The number is printed on exit.
This commit is contained in:
trotFunky 2019-11-04 03:05:37 +01:00
parent 55f67099cb
commit 4cf658123b
13 changed files with 31453 additions and 41 deletions

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This very small project is the final part of my OpenGL course. It uses my custom engine.
Code quality is quite poor on this project as it has been rushed.
## Building
### Dependencies
- OpenGL
- Glut
- My custom engine (Submodule of the project)
- My custom engine (Submodule of the project)
## Sources
- `ground.tga` from [Sergiu Matei](https://www.artstation.com/artwork/LWYvk).