Added a function to manage movement inside the maze.
Added goal and objective to the test maze.
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#include <Math/Vectors.h>
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#include <DataHandling/Texture.h>
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#include <Camera.h>
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#include "TileTypes.h"
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/// Returns the colour of the pixel corresponding to the current world position, assuming the map starts at (0,0).
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Vec3i current_map_colour(const Vec3d& world_pos, const Texture& texture, const int& pixel_scale);
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/// Translates the camera inside the maze and check for collisions
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/// \param translation Translation that will be executed in the horizontal plane, x forward, z strafe.
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void constrained_translation(const Vec3d& translation, Camera& camera, const Texture& map, const int& pixel_scale);
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#endif //LABYRINTHE_MOVEMENTMANAGER_H
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