Cleaned static variables now part of the maze

This commit is contained in:
trotFunky 2019-11-04 04:00:56 +01:00
parent 4cf658123b
commit 9bcc3f0e5f
3 changed files with 10 additions and 12 deletions

View file

@ -12,10 +12,10 @@
#include "TileTypes.h"
/// Returns the colour of the pixel corresponding to the current world position, assuming the map starts at (0,0).
Vec3i current_map_colour(const Vec3d& world_pos, const Texture& texture, const int& pixel_scale);
Vec3i current_map_colour(const Vec3d& world_pos, const Texture& texture, const unsigned int& pixel_scale);
/// Translates the camera inside the maze and check for collisions
/// \param translation Translation that will be executed in the horizontal plane, x forward, z strafe.
void constrained_translation(const Vec3d& translation, Camera& camera, const Texture& map, const int& pixel_scale);
void constrained_translation(const Vec3d& translation, Camera& camera, const Texture& map, const unsigned int& pixel_scale);
#endif //LABYRINTHE_MOVEMENTMANAGER_H