Base program with textured ground
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bbe9a7394c
7 changed files with 172 additions and 0 deletions
122
src/main.cpp
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122
src/main.cpp
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//
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// Created by trotFunky on 03/11/2019.
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//
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#include "Engine.h"
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#include "DataHandling/Texture.h"
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static Texture map;
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void manage_inputs()
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{
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if (InputStatus::is_key_pressed(0x1B))
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{
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glutDestroyWindow(glutGetWindow());
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exit(EXIT_SUCCESS);
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}
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if (InputStatus::is_special_key_pressed(GLUT_KEY_RIGHT))
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{
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OGLE::camera.local_translate({0, 0, 0.1});
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}
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if (InputStatus::is_special_key_pressed(GLUT_KEY_LEFT))
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{
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OGLE::camera.local_translate({0, 0, -0.1});
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}
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if (InputStatus::is_key_pressed(' '))
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{
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OGLE::camera.local_translate({0, 0.1, 0});
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}
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if (InputStatus::is_special_key_pressed(GLUT_KEY_PAGE_DOWN))
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{
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OGLE::camera.local_translate({0, -0.1, 0});
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}
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if (InputStatus::is_special_key_pressed(GLUT_KEY_UP))
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{
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OGLE::camera.local_translate({0.1, 0, 0});
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}
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if (InputStatus::is_special_key_pressed(GLUT_KEY_DOWN))
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{
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OGLE::camera.local_translate({-0.1, 0, 0});
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}
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Vec2i mouse_delta = InputStatus::get_mouse_delta(true);
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if (mouse_delta.x != 0 || mouse_delta.y != 0)
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{
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OGLE::camera.rotate({0,
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-mouse_delta.x / InputStatus::mouse_sensitivity.x,
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-mouse_delta.y / InputStatus::mouse_sensitivity.y});
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}
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}
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void display()
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{
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manage_inputs();
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glDisable(GL_TEXTURE_2D);
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glBegin(GL_QUADS);
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glColor3f(0.5,0,0);
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glVertex3i(-1,-10,-1);
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glVertex3i(-1,10,-1);
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glVertex3i(1,10,-1);
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glVertex3i(1,-10,-1);
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glColor3f(0.5,0,0);
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glVertex3i(-1,-10,-1);
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glVertex3i(-1,10,-1);
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glVertex3i(-1,10,1);
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glVertex3i(-1,-10,1);
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glColor3f(0.5,0,0);
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glVertex3i(1,-10,1);
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glVertex3i(1,10,1);
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glVertex3i(1,10,-1);
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glVertex3i(1,-10,-1);
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glColor3f(0.5,0,0);
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glVertex3i(1,-10,1);
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glVertex3i(1,10,1);
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glVertex3i(-1,10,1);
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glVertex3i(-1,-10,1);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_ALPHA_TEST);
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glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
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glBindTexture(GL_TEXTURE_2D,map.opengl_id[0]);
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glColor4f(1.0f, 1.0f, 1.0f,1.00);
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glBegin(GL_QUADS);
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glTexCoord2f(0,0);
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glVertex3i(0,0,0);
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glTexCoord2d(0,1);
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glVertex3i(0,0,256);
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glTexCoord2d(1,1);
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glVertex3i(256,0,256);
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glTexCoord2d(1,0);
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glVertex3i(256,0,0);
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glEnd();
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glDisable(GL_ALPHA_TEST);
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}
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int main(int argc, char** argv)
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{
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OGLE::setup(argc,argv,display,"The Labyrinth !");
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map.load_rgb_tga("resources/map.tga");
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glutMainLoop();
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return 0;
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}
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