// // Created by trotFunky on 03/11/2019. // #ifndef LABYRINTHE_TILETYPES_H #define LABYRINTHE_TILETYPES_H #include "Math/Vectors.h" namespace Tiles { static const Vec3i path{255,255,255}; static const Vec3i wall{0,0,0}; static const Vec3i end{0,255,0}; static const Vec3i objective{0,0,255}; } #endif //LABYRINTHE_TILETYPES_H