// // Created by trotFunky on 03/11/2019. // #ifndef LABYRINTHE_MOVEMENTMANAGER_H #define LABYRINTHE_MOVEMENTMANAGER_H #include #include #include #include "TileTypes.h" /// Returns the colour of the pixel corresponding to the current world position, assuming the map starts at (0,0). Vec3i current_map_colour(const Vec3d& world_pos, const Texture& texture, const unsigned int& pixel_scale); /// Translates the camera inside the maze and check for collisions /// \param translation Translation that will be executed in the horizontal plane, x forward, z strafe. void constrained_translation(const Vec3d& translation, Camera& camera, const Texture& map, const unsigned int& pixel_scale); #endif //LABYRINTHE_MOVEMENTMANAGER_H