Small labyrinth using my OpenGL engine
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trotFunky 24ff555e88 Added maze class that handles parsing of the map and rendering of the floor, walls and objectives.
Detects and counts the number of objectives encountered. The number is printed on exit.
2019-11-04 03:05:37 +01:00
libs Base program with textured ground 2019-11-03 18:05:58 +01:00
resources Added maze class that handles parsing of the map and rendering of the floor, walls and objectives. 2019-11-04 03:05:37 +01:00
src Added maze class that handles parsing of the map and rendering of the floor, walls and objectives. 2019-11-04 03:05:37 +01:00
.gitignore Base program with textured ground 2019-11-03 18:05:58 +01:00
.gitmodules Base program with textured ground 2019-11-03 18:05:58 +01:00
CMakeLists.txt Added maze class that handles parsing of the map and rendering of the floor, walls and objectives. 2019-11-04 03:05:37 +01:00
README.md Added maze class that handles parsing of the map and rendering of the floor, walls and objectives. 2019-11-04 03:05:37 +01:00

Labyrinth

This very small project is the final part of my OpenGL course. It uses my custom engine.

Code quality is quite poor on this project as it has been rushed.

Building

Dependencies

  • OpenGL
  • Glut
  • My custom engine (Submodule of the project)

Sources