Small labyrinth using my OpenGL engine
Find a file
trotFunky 254e94f912 Display list for the maze structure
Objectives are not display-listed as they are removed when walked over.
2019-11-04 14:30:28 +01:00
libs Base program with textured ground 2019-11-03 18:05:58 +01:00
resources Added maze class that handles parsing of the map and rendering of the floor, walls and objectives. 2019-11-04 03:05:37 +01:00
src Display list for the maze structure 2019-11-04 14:30:28 +01:00
.gitignore Base program with textured ground 2019-11-03 18:05:58 +01:00
.gitmodules Base program with textured ground 2019-11-03 18:05:58 +01:00
CMakeLists.txt Added maze class that handles parsing of the map and rendering of the floor, walls and objectives. 2019-11-04 03:05:37 +01:00
README.md Added maze class that handles parsing of the map and rendering of the floor, walls and objectives. 2019-11-04 03:05:37 +01:00

Labyrinth

This very small project is the final part of my OpenGL course. It uses my custom engine.

Code quality is quite poor on this project as it has been rushed.

Building

Dependencies

  • OpenGL
  • Glut
  • My custom engine (Submodule of the project)

Sources