# OpenGL course

The goal of the course is to introduce us to the OpenGL render pipeline and how to use the library.

The code here was, in part, inspired by the code which was given as part of the course but could not run on windows.
It is aimed to replace it and serve as a base for my own project as part of the course.

## TODOs

 - [ ] Camera movement
 - [ ] Entities 
 - [ ] Quaternion computations? Maybe use OpenGLMathematics
 - [ ] Loading other file types

## Dependencies

The following libraries must be installed and findable by CMake:
 - OpenGL
 - Freeglut 3