OpenGL-JIN/src/main.cpp

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#include "GL/glut.h"
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#include "GL/gl.h"
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#include "displayers.h"
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#include "Texture.h"
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volatile unsigned long long int timer_ticks = 0;
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static Texture tree_texture;
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void display()
{
float angleY = 1*timer_ticks;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
// Prepare view
glLoadIdentity();
gluPerspective(60,(double)glutGet(GLUT_WINDOW_WIDTH)/(double)glutGet(GLUT_WINDOW_HEIGHT),10,30000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(10, 10, 10,
0, 0, 1,
0, 1, 0);
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display_rotating_pyramid(-5,-2,-5,2,4,angleY);
display_rotating_pyramid(5,-2,0,1,5,angleY);
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display_rotating_pyramid(-2,-2,4,3,2,angleY);
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display_tree(0,-5,0,3,5,tree_texture);
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glutSwapBuffers();
}
void update_angle(int value)
{
timer_ticks++;
glutTimerFunc(50,update_angle,0);
}
int main(int argc, char** argv)
{
glutInit(&argc,argv);
// Generate window with GLUT
glutInitDisplayMode(GLUT_RGB| GLUT_DEPTH | GLUT_DOUBLE);
glutCreateWindow("Hello");
// Init OpenGL
glClearColor(0,0,0,1);
glClearDepth(1.0);
// glEnable(GL_LIGHTING);
// glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
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// Setup OPenGL to use textures
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.5);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT/GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT/GL_CLAMP);
glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE);
// Load and generate tree texture
tree_texture.load_rgb_tga("resources/arbre.tga");
glGenTextures(1,tree_texture.opengl_id);
glBindTexture(GL_TEXTURE_2D,tree_texture.opengl_id[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, tree_texture.width,tree_texture.height,0,GL_RGB,GL_UNSIGNED_BYTE,tree_texture.image_data);
gluBuild2DMipmaps(GL_TEXTURE_2D,GL_RGB8,tree_texture.width,tree_texture.height,GL_RGB,GL_UNSIGNED_BYTE,tree_texture.image_data);
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glViewport(0,0,glutGet(GLUT_WINDOW_WIDTH),glutGet(GLUT_WINDOW_HEIGHT));
glutIdleFunc(display);
glutTimerFunc(50,update_angle,0);
// Enters main loop, managed by GLUT
glutMainLoop();
return 0;
}