First implementation of input control with KeyStateManager

To try to do: Manage edges
This commit is contained in:
trotFunky 2019-10-07 18:46:35 +02:00
parent 0fea63c566
commit 1aff9c9b8f
4 changed files with 149 additions and 2 deletions

79
src/KeyStateManager.cpp Normal file
View file

@ -0,0 +1,79 @@
//
// Created by trotfunky on 07/10/2019.
//
#include "KeyStateManager.h"
#include <iostream>
std::map<unsigned char,bool> KeyStateManager::ascii_keys_status = {};
std::map<int,bool> KeyStateManager::special_keys_status = {};
void KeyStateManager::register_glut_callbacks()
{
glutKeyboardFunc(KeyStateManager::key_press);
glutKeyboardUpFunc(KeyStateManager::key_up);
glutSpecialFunc(KeyStateManager::special_key_press);
glutSpecialUpFunc(KeyStateManager::special_key_up);
}
bool KeyStateManager::is_key_pressed(unsigned char key)
{
if (ascii_keys_status.find(key) == ascii_keys_status.end())
{
return false;
}
return ascii_keys_status.at(key);
}
bool KeyStateManager::is_special_key_pressed(int key)
{
if (special_keys_status.find(key) == special_keys_status.end())
{
return false;
}
return special_keys_status.at(key);
}
void KeyStateManager::key_press(unsigned char event_key, int mouse_x, int mouse_y)
{
update_key(event_key,true);
}
void KeyStateManager::key_up(unsigned char event_key, int mouse_x, int mouse_y)
{
update_key(event_key,false);
}
void KeyStateManager::special_key_press(int event_key, int mouse_x, int mouse_y)
{
update_special_key(event_key,true);
}
void KeyStateManager::special_key_up(int event_key, int mouse_x, int mouse_y)
{
update_special_key(event_key,false);
}
void KeyStateManager::update_key(unsigned char event_key, bool new_status)
{
if (ascii_keys_status.find(event_key) != ascii_keys_status.end())
{
ascii_keys_status.at(event_key) = new_status;
}
else
{
ascii_keys_status.insert({event_key,new_status});
}
}
void KeyStateManager::update_special_key(int event_key, bool new_status)
{
if (special_keys_status.find(event_key) != special_keys_status.end())
{
special_keys_status.at(event_key) = new_status;
}
else
{
special_keys_status.insert({event_key,new_status});
}
}