First implementation of input control with KeyStateManager

To try to do: Manage edges
This commit is contained in:
trotFunky 2019-10-07 18:46:35 +02:00
parent 0fea63c566
commit 1aff9c9b8f
4 changed files with 149 additions and 2 deletions

41
src/KeyStateManager.h Normal file
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//
// Created by trotfunky on 07/10/2019.
//
#ifndef TESTS_OPENGL_KEYSTATEMANAGER_H
#define TESTS_OPENGL_KEYSTATEMANAGER_H
#include <map>
#include <GL/glut.h>
/// Handles the key events from glut and keep the status of keys up to date.
/// "Static class"
class KeyStateManager {
public:
KeyStateManager() = delete;
static void register_glut_callbacks();
// FIXME: Not happy with having two functions : char auto promoted to int if same name
static bool is_key_pressed(unsigned char key);
static bool is_special_key_pressed(int key);
// Glut callbacks for input events
static void key_press(unsigned char event_key, int mouse_x, int mouse_y);
static void key_up(unsigned char event_key, int mouse_x, int mouse_y);
static void special_key_press(int event_key, int mouse_x, int mouse_y);
static void special_key_up(int event_key, int mouse_x, int mouse_y);
private:
// The maps are used to keep track of the keys which were pressed or released during runtime.
static std::map<unsigned char,bool> ascii_keys_status;
static std::map<int,bool> special_keys_status;
// These functions are called by *_press and *_up to update their values
static void update_key(unsigned char event_key, bool new_status);
static void update_special_key(int event_key, bool new_status);
};
#endif //TESTS_OPENGL_KEYSTATEMANAGER_H