Refactored project structure

- Test project is now separated from engine code
 - Engine code can now initialize OpenGL and GLUT correctly
 - Moved vectors and quaternions to a Math subdirectory

Fixed reorder warning
This commit is contained in:
trotFunky 2019-11-02 16:25:02 +01:00
parent 70f76d8030
commit 2bff38edcb
14 changed files with 155 additions and 101 deletions

26
example/displayers.h Normal file
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//
// Created by trotfunky on 24/09/2019.
//
#ifndef TESTS_OPENGL_DISPLAYERS_H
#define TESTS_OPENGL_DISPLAYERS_H
#include <GL/glut.h>
#include "DataHandling/Texture.h"
/// Displays a square based pyramid from a base position, height and side length
/// \param x X coordinate of the center
/// \param y Y coordinate of the center
/// \param z Z coordinate of the center
/// \param c Side length of the square
/// \param h Height of the pyramid
void display_pyramid(float x, float y, float z, float c, float h);
/// Draw a pyramid rotated around its axis
void display_rotating_pyramid(float x, float y, float z, float c, float h, float alpha);
/// Draw a tree with two quadrilaterals
void display_tree(float x, float y, float z, float h, float w, const Texture& tree_texture);
#endif //TESTS_OPENGL_DISPLAYERS_H