TGA and RGB image loading
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bc4f402580
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7 changed files with 169 additions and 3 deletions
24
src/main.cpp
24
src/main.cpp
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@ -1,8 +1,12 @@
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#include "GL/glut.h"
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#include "GL/gl.h"
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#include "displayers.h"
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#include "Texture.h"
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volatile unsigned long long int timer_ticks = 0;
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static Texture tree_texture;
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void display()
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{
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@ -25,6 +29,8 @@ void display()
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display_rotating_pyramid(5,-2,0,1,5,angleY);
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display_rotating_pyramid(-2,-2,4,3,2,angleY);
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display_tree(0,-5,0,3,5,tree_texture);
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glutSwapBuffers();
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}
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@ -48,6 +54,24 @@ int main(int argc, char** argv)
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// glEnable(GL_LIGHT0);
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glEnable(GL_DEPTH_TEST);
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// Setup OPenGL to use textures
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_GREATER, 0.5);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT/GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT/GL_CLAMP);
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glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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// Load and generate tree texture
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tree_texture.load_rgb_tga("resources/arbre.tga");
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glGenTextures(1,tree_texture.opengl_id);
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glBindTexture(GL_TEXTURE_2D,tree_texture.opengl_id[0]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, tree_texture.width,tree_texture.height,0,GL_RGB,GL_UNSIGNED_BYTE,tree_texture.image_data);
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gluBuild2DMipmaps(GL_TEXTURE_2D,GL_RGB8,tree_texture.width,tree_texture.height,GL_RGB,GL_UNSIGNED_BYTE,tree_texture.image_data);
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glViewport(0,0,glutGet(GLUT_WINDOW_WIDTH),glutGet(GLUT_WINDOW_HEIGHT));
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glutIdleFunc(display);
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