First implementation of input control with KeyStateManager
To try to do: Manage edges
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4 changed files with 149 additions and 2 deletions
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@ -18,7 +18,9 @@ add_executable(tests_opengl
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src/DataHandling/Texture.h
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src/DataHandling/Model3D.cpp
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src/DataHandling/Model3D.h
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src/types.h)
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src/types.h
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src/KeyStateManager.cpp
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src/KeyStateManager.h)
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target_link_directories(tests_opengl PRIVATE
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src)
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