First implementation of input control with KeyStateManager

To try to do: Manage edges
This commit is contained in:
trotFunky 2019-10-07 18:46:35 +02:00
parent 236fd2b8d6
commit 3639b48273
4 changed files with 149 additions and 2 deletions

View file

@ -18,7 +18,9 @@ add_executable(tests_opengl
src/DataHandling/Texture.h
src/DataHandling/Model3D.cpp
src/DataHandling/Model3D.h
src/types.h)
src/types.h
src/KeyStateManager.cpp
src/KeyStateManager.h)
target_link_directories(tests_opengl PRIVATE
src)