Added texture loading and displaying for 3D models
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parent
01ad1a2317
commit
4050410039
4 changed files with 89 additions and 8 deletions
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@ -35,6 +35,16 @@ Model3D::~Model3D()
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void Model3D::draw_model()
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{
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if (is_textured)
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{
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glEnable(GL_ALPHA_TEST);
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glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
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glBindTexture(GL_TEXTURE_2D,texture->opengl_id[0]);
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glColor4f(1.0f, 1.0f, 1.0f,1.00);
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}
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glPushMatrix();
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glScalef(scaling.x,scaling.y,scaling.z);
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@ -46,31 +56,45 @@ void Model3D::draw_model()
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{
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Vec3i face = faces[i];
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Vec3i face_texture;
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if (is_textured)
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{
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face_texture = face_textures[i];
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}
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// FIXME : Find a better way to draw the three vertices
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Vec3f vertex = vertices[face.x];
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if (is_textured)
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{
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// TODO : Draw texture
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Vec2f vertex_texture = texture_coordinates[face_texture.x];
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glTexCoord2f(vertex_texture.x,vertex_texture.y);
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}
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glVertex3f(vertex.x,vertex.y,vertex.z);
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vertex = vertices[face.y];
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if (is_textured)
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{
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// TODO : Draw texture
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Vec2f vertex_texture = texture_coordinates[face_texture.y];
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glTexCoord2f(vertex_texture.x,vertex_texture.y);
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}
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glVertex3f(vertex.x,vertex.y,vertex.z);
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vertex = vertices[face.z];
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if (is_textured)
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{
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// TODO : Draw texture
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Vec2f vertex_texture = texture_coordinates[face_texture.z];
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glTexCoord2f(vertex_texture.x,vertex_texture.y);
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}
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glVertex3f(vertex.x,vertex.y,vertex.z);
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}
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glEnd();
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glPopMatrix();
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if (is_textured)
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{
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glDisable(GL_ALPHA_TEST);
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}
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}
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bool Model3D::load_ascii_off_file(const std::string& file_name)
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@ -129,12 +153,56 @@ bool Model3D::load_ascii_off_file(const std::string& file_name)
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return false;
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}
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while(std::getline(file_stream,temp) && temp.find("EXT"));
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file_stream >> texture_count;
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if (texture_count > 0)
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{
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is_textured = true;
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texture_coordinates = new Vec2f[texture_count];
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face_textures = new Vec3i[face_count];
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normals = new Vec3f[face_count];
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// Parse U,V coordinates
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for (uint32_t i = 0;i<texture_count;i++)
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{
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file_stream >> texture_coordinates[i];
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}
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// Assign U,V coordinates to vertices
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for (uint32_t i = 0;i<face_count;i++)
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{
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file_stream >> face_textures[i];
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}
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for (uint32_t i=0;i<vertex_count;i++)
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{
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file_stream >> normals[i];
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}
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if (!file_stream)
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{
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std::cerr << "Error while parsing texture data in " << file_name << std::endl;
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file_stream.close();
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return false;
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}
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}
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return true;
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}
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void Model3D::assign_texture(Texture& new_texture)
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bool Model3D::assign_texture(Texture& new_texture)
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{
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texture = &new_texture;
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if (is_textured)
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{
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texture = &new_texture;
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return true;
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}
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else
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{
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return false;
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}
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}
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void Model3D::set_scaling(float x_scale, float y_scale, float z_scale)
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