Added camera!

- Can be translated locally or moved to a point in the world
 - Rotates locally around local x- and z-axis and around global y-axis.

Added key checks to test camera movement.

Added Quaternions (Inherits from CoordinatesVector<double,4>) with a view to handling the camera orientation.

Added equality operators for CoordinatesVectors.

Removed slow `glutGet()` calls.
Added custom reshape callback as we now store the window parameters to avoid some `glutGet()` calls.

Renamed `KeyStateManager` to `InputStatus` as it handles more than key states now.

Mouse movement callback now captures the cursor, handles its re-centering and when the cursor enters the window far away from its last position.

TODO : Consider limiting rotations for the camera (Prevents flipping the head around)
This commit is contained in:
trotFunky 2019-10-28 23:45:44 +01:00
parent b8036a1c36
commit 459ad7e6c3
11 changed files with 494 additions and 174 deletions

165
src/InputStatus.cpp Normal file
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//
// Created by trotfunky on 07/10/2019.
//
#include "InputStatus.h"
#include <iostream>
// Initialize static members
Vec2i InputStatus::window_center;
Vec2f InputStatus::mouse_sensitivity{100, 100};
std::map<unsigned char,bool> InputStatus::ascii_keys_status = {};
std::map<int,bool> InputStatus::special_keys_status = {};
std::map<int,bool> InputStatus::mouse_button_status = {};
Vec2i InputStatus::current_mouse_delta;
Vec2i InputStatus::last_mouse_delta;
Vec2i InputStatus::last_mouse_position;
void InputStatus::register_glut_callbacks()
{
glutKeyboardFunc(InputStatus::key_press);
glutKeyboardUpFunc(InputStatus::key_up);
glutSpecialFunc(InputStatus::special_key_press);
glutSpecialUpFunc(InputStatus::special_key_up);
glutMouseFunc(InputStatus::mouse_click);
glutPassiveMotionFunc(InputStatus::mouse_movement);
glutMotionFunc(InputStatus::mouse_movement);
}
// ==================
// Keyboard
// ==================
bool InputStatus::is_key_pressed(unsigned char key)
{
if (ascii_keys_status.find(key) == ascii_keys_status.end())
{
return false;
}
return ascii_keys_status.at(key);
}
bool InputStatus::is_special_key_pressed(int key)
{
if (special_keys_status.find(key) == special_keys_status.end())
{
return false;
}
return special_keys_status.at(key);
}
void InputStatus::key_press(unsigned char event_key, int mouse_x, int mouse_y)
{
update_key(event_key,true);
mouse_movement(mouse_x,mouse_y);
}
void InputStatus::key_up(unsigned char event_key, int mouse_x, int mouse_y)
{
update_key(event_key,false);
mouse_movement(mouse_x,mouse_y);
}
void InputStatus::special_key_press(int event_key, int mouse_x, int mouse_y)
{
update_special_key(event_key,true);
mouse_movement(mouse_x,mouse_y);
}
void InputStatus::special_key_up(int event_key, int mouse_x, int mouse_y)
{
update_special_key(event_key,false);
mouse_movement(mouse_x,mouse_y);
}
void InputStatus::update_key(unsigned char event_key, bool new_status)
{
if (ascii_keys_status.find(event_key) != ascii_keys_status.end())
{
ascii_keys_status.at(event_key) = new_status;
}
else
{
ascii_keys_status.insert({event_key,new_status});
}
}
void InputStatus::update_special_key(int event_key, bool new_status)
{
if (special_keys_status.find(event_key) != special_keys_status.end())
{
special_keys_status.at(event_key) = new_status;
}
else
{
special_keys_status.insert({event_key,new_status});
}
}
// ==================
// Mouse
// ==================
void InputStatus::mouse_movement(int mouse_x, int mouse_y)
{
Vec2i current_frame;
current_frame.x = mouse_x;
current_frame.y = mouse_y;
// Prevent counting the glutWarpPointer movement into account
if (current_frame != window_center)
{
Vec2i frame_delta = current_frame - last_mouse_position;
// Prevent jumping around when entering the window
if (frame_delta.magnitude() < window_center.magnitude()/10)
{
current_mouse_delta.x += frame_delta.x;
current_mouse_delta.y += frame_delta.y;
// Re-center mouse
glutWarpPointer(window_center.x, window_center.y);
}
}
last_mouse_position = current_frame;
}
void InputStatus::mouse_click(int mouse_button, int button_state, int mouse_x, int mouse_y)
{
bool new_status = button_state == GLUT_DOWN;
if (mouse_button_status.find(mouse_button) != mouse_button_status.end())
{
mouse_button_status.at(mouse_button) = new_status;
}
else
{
mouse_button_status.insert({mouse_button,new_status});
}
mouse_movement(mouse_x,mouse_y);
}
bool InputStatus::is_mouse_button_pressed(int mouse_button)
{
if (mouse_button_status.find(mouse_button) == mouse_button_status.end())
{
return false;
}
return mouse_button_status.at(mouse_button);
}
const Vec2i& InputStatus::get_mouse_delta(bool update)
{
if (update)
{
last_mouse_delta = current_mouse_delta;
current_mouse_delta.x = 0;
current_mouse_delta.y = 0;
}
return last_mouse_delta;
}