Refactored custom Vectors to have the number of coordinates as template and use an array to store coordinates
This commit is contained in:
parent
89874bae6a
commit
90f294e0cc
2 changed files with 45 additions and 36 deletions
|
@ -55,36 +55,24 @@ void Model3D::draw_model()
|
||||||
{
|
{
|
||||||
Vec3i face = faces[i];
|
Vec3i face = faces[i];
|
||||||
|
|
||||||
Vec3i face_texture;
|
Vec3i* face_texture;
|
||||||
if (is_textured)
|
if (is_textured)
|
||||||
{
|
{
|
||||||
face_texture = face_textures[i];
|
face_texture = &face_textures[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
// FIXME : Find a better way to draw the three vertices
|
// Draw each vertex and texture it if needed
|
||||||
Vec3f vertex = vertices[face.x];
|
for (int j = 0; j < 3; j++)
|
||||||
|
{
|
||||||
|
Vec3f& vertex = vertices[face.coordinates[j]];
|
||||||
|
|
||||||
if (is_textured)
|
if (is_textured)
|
||||||
{
|
{
|
||||||
Vec2f vertex_texture = texture_coordinates[face_texture.x];
|
Vec2f vertex_texture = texture_coordinates[face_texture->coordinates[j]];
|
||||||
glTexCoord2f(vertex_texture.x,vertex_texture.y);
|
glTexCoord2f(vertex_texture.x,vertex_texture.y);
|
||||||
}
|
}
|
||||||
glVertex3f(vertex.x,vertex.y,vertex.z);
|
glVertex3f(vertex.x,vertex.y,vertex.z);
|
||||||
|
|
||||||
vertex = vertices[face.y];
|
|
||||||
if (is_textured)
|
|
||||||
{
|
|
||||||
Vec2f vertex_texture = texture_coordinates[face_texture.y];
|
|
||||||
glTexCoord2f(vertex_texture.x,vertex_texture.y);
|
|
||||||
}
|
}
|
||||||
glVertex3f(vertex.x,vertex.y,vertex.z);
|
|
||||||
|
|
||||||
vertex = vertices[face.z];
|
|
||||||
if (is_textured)
|
|
||||||
{
|
|
||||||
Vec2f vertex_texture = texture_coordinates[face_texture.z];
|
|
||||||
glTexCoord2f(vertex_texture.x,vertex_texture.y);
|
|
||||||
}
|
|
||||||
glVertex3f(vertex.x,vertex.y,vertex.z);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
glEnd();
|
glEnd();
|
||||||
|
|
47
src/types.h
47
src/types.h
|
@ -7,14 +7,33 @@
|
||||||
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
|
|
||||||
|
/// Group of coordinates with the input operator overloaded.
|
||||||
|
/// \tparam T Content of the vector
|
||||||
|
/// \tparam N Number of coordinates
|
||||||
|
template <typename T, unsigned int N>
|
||||||
|
struct CoordinatesVector
|
||||||
|
{
|
||||||
|
T coordinates[N];
|
||||||
|
|
||||||
|
friend std::fstream& operator>>(std::fstream& stream, CoordinatesVector<T,N>& vector)
|
||||||
|
{
|
||||||
|
for (unsigned int i = 0;i<N;i++)
|
||||||
|
{
|
||||||
|
stream >> vector.coordinates[i];
|
||||||
|
}
|
||||||
|
return stream;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
struct Vec2
|
struct CoordinatesVector<T,2>
|
||||||
{
|
{
|
||||||
T x;
|
T coordinates[2];
|
||||||
T y;
|
T& x = coordinates[0];
|
||||||
|
T& y = coordinates[1];
|
||||||
|
|
||||||
friend std::fstream& operator>>(std::fstream& stream, Vec2& vec2)
|
friend std::fstream& operator>>(std::fstream& stream, CoordinatesVector<T,2>& vec2)
|
||||||
{
|
{
|
||||||
stream >> vec2.x >> vec2.y;
|
stream >> vec2.x >> vec2.y;
|
||||||
return stream;
|
return stream;
|
||||||
|
@ -22,13 +41,15 @@ struct Vec2
|
||||||
};
|
};
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
struct Vec3
|
struct CoordinatesVector<T,3>
|
||||||
{
|
{
|
||||||
T x;
|
T coordinates[3];
|
||||||
T y;
|
|
||||||
T z;
|
|
||||||
|
|
||||||
friend std::fstream& operator>>(std::fstream& stream, Vec3& vec3)
|
T& x = coordinates[0];
|
||||||
|
T& y = coordinates[1];
|
||||||
|
T& z = coordinates[2];
|
||||||
|
|
||||||
|
friend std::fstream& operator>>(std::fstream& stream, CoordinatesVector<T,3>& vec3)
|
||||||
{
|
{
|
||||||
stream >> vec3.x >> vec3.y >> vec3.z;
|
stream >> vec3.x >> vec3.y >> vec3.z;
|
||||||
return stream;
|
return stream;
|
||||||
|
@ -37,11 +58,11 @@ struct Vec3
|
||||||
|
|
||||||
|
|
||||||
// Define aliases for common types
|
// Define aliases for common types
|
||||||
typedef Vec2<int> Vec2i;
|
typedef CoordinatesVector<int,2> Vec2i;
|
||||||
typedef Vec2<float> Vec2f;
|
typedef CoordinatesVector<float,2> Vec2f;
|
||||||
|
|
||||||
typedef Vec3<int> Vec3i;
|
typedef CoordinatesVector<int,3> Vec3i;
|
||||||
typedef Vec3<float> Vec3f;
|
typedef CoordinatesVector<float,3> Vec3f;
|
||||||
|
|
||||||
|
|
||||||
#endif //TESTS_OPENGL_TYPES_H
|
#endif //TESTS_OPENGL_TYPES_H
|
||||||
|
|
Loading…
Add table
Reference in a new issue