Added getters for camera properties

Added world translation for camera
Renamed previous translation to local_translate
This commit is contained in:
Teo-CD 2019-11-03 15:31:45 +01:00
parent 9a52587149
commit 9568b54b87
3 changed files with 34 additions and 8 deletions

View file

@ -15,9 +15,12 @@ class Camera {
public:
Camera(const Vec3d& eye_pos,const Vec3d& look_direction,const Vec3d& up_vector);
/// Translates the camera according to the world axises.
/// \param translation Translation in the world coordinates system.
void translate(const Vec3d& translation);
/// Translates the camera relative to its current position and look direction.
/// \param translation Translation where x is pointing in the direction of vision.
void translate(const Vec3d& translation);
void local_translate(const Vec3d& translation);
/// Rotates the gaze around its local x and z but around global y, relatively to the current orientation.
/// This is to provide a coherent movement in regards to mouse movement.
/// \param rotation Angles are radians to rotate about each axis.
@ -27,6 +30,10 @@ public:
void look();
void set_position(const Vec3d& eye_pos);
const Vec3d& get_eyepos() const;
const Vec3d& get_gaze() const;
const Vec3d& get_gazeup() const;
private:
Vec3d eye;
Vec3d gaze;