// // Created by trotfunky on 07/10/2019. // #ifndef TESTS_OPENGL_KEYSTATEMANAGER_H #define TESTS_OPENGL_KEYSTATEMANAGER_H #include #include /// Handles the key events from glut and keep the status of keys up to date. /// "Static class" class KeyStateManager { public: KeyStateManager() = delete; static void register_glut_callbacks(); // FIXME: Not happy with having two functions : char auto promoted to int if same name static bool is_key_pressed(unsigned char key); static bool is_special_key_pressed(int key); // Glut callbacks for input events static void key_press(unsigned char event_key, int mouse_x, int mouse_y); static void key_up(unsigned char event_key, int mouse_x, int mouse_y); static void special_key_press(int event_key, int mouse_x, int mouse_y); static void special_key_up(int event_key, int mouse_x, int mouse_y); private: // The maps are used to keep track of the keys which were pressed or released during runtime. static std::map ascii_keys_status; static std::map special_keys_status; // These functions are called by *_press and *_up to update their values static void update_key(unsigned char event_key, bool new_status); static void update_special_key(int event_key, bool new_status); }; #endif //TESTS_OPENGL_KEYSTATEMANAGER_H