OpenGL-JIN/src/main.cpp
trotFunky 94bc1228f1 Loading of a OFF ASCII file
Only supports triangles
Not textured yet
Supports scaling and rotation of the model
2019-09-30 16:55:45 +02:00

90 lines
2.5 KiB
C++

#include "GL/glut.h"
#include "GL/gl.h"
#include "displayers.h"
#include "DataHandling/Texture.h"
#include "DataHandling/Model3D.h"
volatile unsigned long long int timer_ticks = 0;
static Texture tree_texture;
static Model3D raptor;
void display()
{
float angleY = 1*timer_ticks;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
// Prepare view
glLoadIdentity();
gluPerspective(60,(double)glutGet(GLUT_WINDOW_WIDTH)/(double)glutGet(GLUT_WINDOW_HEIGHT),10,30000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(10, 10, 10,
0, 0, 1,
0, 1, 0);
display_rotating_pyramid(-5,-2,-5,2,4,angleY);
display_rotating_pyramid(5,-2,0,1,5,angleY);
display_rotating_pyramid(-2,-2,4,3,2,angleY);
display_tree(0,-5,0,3,5,tree_texture);
raptor.draw_model();
glutSwapBuffers();
}
void update_angle(int value)
{
timer_ticks++;
glutTimerFunc(50,update_angle,0);
}
int main(int argc, char** argv)
{
glutInit(&argc,argv);
// Generate window with GLUT
glutInitDisplayMode(GLUT_RGB| GLUT_DEPTH | GLUT_DOUBLE);
glutCreateWindow("Hello");
// Init OpenGL
glClearColor(0,0,0,1);
glClearDepth(1.0);
// glEnable(GL_LIGHTING);
// glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
// Setup OPenGL to use textures
glEnable(GL_TEXTURE_2D);
glAlphaFunc(GL_GREATER, 0.5);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT/GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT/GL_CLAMP);
glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE);
// Load and generate tree texture
tree_texture.load_rgba_tga("resources/arbre.tga","resources/arbre_masque.tga");
glGenTextures(1,tree_texture.opengl_id);
// TODO : Put in the Texture class
glBindTexture(GL_TEXTURE_2D,tree_texture.opengl_id[0]);
gluBuild2DMipmaps(GL_TEXTURE_2D,GL_RGBA8,tree_texture.width,tree_texture.height,GL_RGBA,GL_UNSIGNED_BYTE,tree_texture.image_data);
raptor.load_ascii_off_file("resources/RAPTOR.off");
raptor.set_scaling(0.01,0.01,0.01);
raptor.set_rotation(-90,1,0,0);
glViewport(0,0,glutGet(GLUT_WINDOW_WIDTH),glutGet(GLUT_WINDOW_HEIGHT));
glutIdleFunc(display);
glutTimerFunc(50,update_angle,0);
// Enters main loop, managed by GLUT
glutMainLoop();
return 0;
}