OpenGL-JIN/example/main.cpp
Teo-CD 9a52587149 Refactored project structure
- Test project is now separated from engine code
 - Engine code can now initialize OpenGL and GLUT correctly
 - Moved vectors and quaternions to a Math subdirectory

Fixed reorder warning
2019-11-02 16:25:02 +01:00

131 lines
3.4 KiB
C++

#include <GL/glut.h>
#include <GL/gl.h>
#include "Engine.h"
#include "displayers.h"
#include "DataHandling/Texture.h"
#include "DataHandling/Model3D.h"
#include "InputStatus.h"
#include "Camera.h"
volatile unsigned long long int timer_ticks = 0;
static Texture tree_texture;
static Model3D raptor;
static Texture raptor_texture;
void manage_inputs()
{
if (InputStatus::is_mouse_button_pressed(GLUT_LEFT_BUTTON))
{
glClearColor(0,0,0.5,1);
}
else if (InputStatus::is_key_pressed(' '))
{
glClearColor(0.5,0,0,1);
}
else if (InputStatus::is_key_pressed(0x1B))
{
glutDestroyWindow(glutGetWindow());
exit(EXIT_SUCCESS);
}
else
{
glClearColor(0,0,0,1);
}
if (InputStatus::is_special_key_pressed(GLUT_KEY_RIGHT))
{
timer_ticks += 5;
OGLE::camera.translate({0,0,0.1});
}
if (InputStatus::is_special_key_pressed(GLUT_KEY_LEFT))
{
timer_ticks -= 5;
OGLE::camera.translate({0,0,-0.1});
}
if (InputStatus::is_key_pressed(' '))
{
OGLE::camera.translate({0,0.1,0});
}
if (InputStatus::is_special_key_pressed(GLUT_KEY_PAGE_DOWN))
{
OGLE::camera.translate({0,-0.1,0});
}
if (InputStatus::is_special_key_pressed(GLUT_KEY_UP))
{
OGLE::camera.translate({0.1,0,0});
}
if (InputStatus::is_special_key_pressed(GLUT_KEY_DOWN))
{
OGLE::camera.translate({-0.1,0,0});
}
// Get mouse delta since last frame
static Vec2i mouse_delta;
mouse_delta = InputStatus::get_mouse_delta(true);
if (mouse_delta.x != 0 || mouse_delta.y != 0)
{
OGLE::camera.rotate({0,
-mouse_delta.x / InputStatus::mouse_sensitivity.x,
-mouse_delta.y / InputStatus::mouse_sensitivity.y});
}
}
void display()
{
manage_inputs();
float angleY = 1*timer_ticks;
display_rotating_pyramid(-5,-2,-5,2,4,angleY);
display_rotating_pyramid(5,-2,0,1,5,angleY);
display_rotating_pyramid(-2,-2,4,3,2,angleY);
display_tree(0,-5,0,3,5,tree_texture);
glPushMatrix();
glRotatef(angleY,0,-1,0);
raptor.draw_model();
glPopMatrix();
}
void update_angle(int value)
{
timer_ticks++;
glutTimerFunc(50,update_angle,0);
}
int main(int argc, char** argv)
{
OGLE::setup(argc,argv,display);
// Load and generate tree texture
tree_texture.load_rgba_tga("resources/arbre.tga","resources/arbre_masque.tga");
glGenTextures(1,tree_texture.opengl_id);
// TODO : Put in the Texture class
glBindTexture(GL_TEXTURE_2D,tree_texture.opengl_id[0]);
gluBuild2DMipmaps(GL_TEXTURE_2D,GL_RGBA8,tree_texture.width,tree_texture.height,GL_RGBA,GL_UNSIGNED_BYTE,tree_texture.image_data);
// Load and generate raptor texture
raptor_texture.load_rgb_tga("resources/RAPTOR.tga");
glGenTextures(1, raptor_texture.opengl_id);
// TODO : Put in the Texture class
glBindTexture(GL_TEXTURE_2D, raptor_texture.opengl_id[0]);
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB8, raptor_texture.width, raptor_texture.height, GL_RGB, GL_UNSIGNED_BYTE, raptor_texture.image_data);
// Load raptor model
raptor.load_ascii_off_file("resources/RAPTOR.off");
raptor.assign_texture(raptor_texture);
raptor.set_scaling(0.01,0.01,0.01);
raptor.set_rotation(-90,1,0,0);
glutTimerFunc(50,update_angle,0);
// Enters main loop, managed by GLUT
glutMainLoop();
return 0;
}