Project_Maat/src/Entity.cpp

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2019-06-06 17:07:24 +02:00
//
// Created by trotfunky on 06/06/19.
//
#include "Entity.h"
const std::map<std::string,EntityType> Entity::entityTypeLookup = {
{"Citizen",EntityType::Citizen},
{"Significant",EntityType::Significant},
{"House",EntityType::House},
{"Car",EntityType::Car}};
Entity::Entity(int x, int y, EntityType type, sf::Texture* texture, int width, int height) : type(type)
{
shape = sf::RectangleShape(sf::Vector2f(width*pro_maat::pixelsPerUnit,height*pro_maat::pixelsPerUnit));
// Sets the origin at the center of the entity
shape.setOrigin(shape.getSize()/2.0f);
// Adjust position for offset origin
shape.setPosition((x+0.5*width)*pro_maat::pixelsPerUnit,(y+0.5*width)*pro_maat::pixelsPerUnit);
shape.setTexture(texture);
currentState = State::Idle;
nextState = State::Idle;
target = sf::Vector2i(shape.getPosition());
nextTarget = target;
}
Entity::Entity(const pugi::xml_node& entityNode, sf::Texture* texture)
: Entity(entityNode.attribute("x").as_int(),
entityNode.attribute("y").as_int(),
entityTypeLookup.at(entityNode.attribute("type").as_string()),
texture,
entityNode.attribute("w").as_int(1),
entityNode.attribute("h").as_int(1)) {}
void Entity::move()
{
// FIXME : Testing purposes
shape.setRotation(shape.getRotation()+90);
}
void Entity::update()
{
}
const sf::RectangleShape& Entity::getShape() const
{
return(shape);
}