Entities are now constructable
Added utility function to display error window Added textures Added font Added a way to choose resources location
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17 changed files with 155 additions and 39 deletions
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@ -6,28 +6,37 @@
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const std::map<std::string,EntityType> Entity::entityTypeLookup = {
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{"Citizen",EntityType::Citizen},
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{"Player",EntityType::Player},
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{"Significant",EntityType::Significant},
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{"House",EntityType::House},
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{"Car",EntityType::Car}};
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Entity::Entity(int x, int y, EntityType type, int width, int height)
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Entity::Entity(int x, int y, EntityType type, sf::Texture* texture, int width, int height) : type(type)
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{
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shape = sf::RectangleShape(sf::Vector2f(width*pro_maat::pixelsPerUnit,height*pro_maat::pixelsPerUnit));
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// Sets the origin at the center of the entity
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shape.setOrigin(shape.getSize()/2.0f);
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// Adjust position for offset origin
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shape.setPosition((x+0.5*width)*pro_maat::pixelsPerUnit,(y+0.5*width)*pro_maat::pixelsPerUnit);
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shape.setTexture(texture);
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currentState = State::Idle;
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nextState = State::Idle;
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target = sf::Vector2i(shape.getPosition());
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nextTarget = target;
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}
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Entity::Entity(const pugi::xml_node& entityNode)
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{
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}
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void Entity::render(sf::RenderWindow& renderWindow) const
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{
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}
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Entity::Entity(const pugi::xml_node& entityNode, sf::Texture* texture)
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: Entity(entityNode.attribute("x").as_int(),
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entityNode.attribute("y").as_int(),
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entityTypeLookup.at(entityNode.attribute("type").as_string()),
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texture,
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entityNode.attribute("w").as_int(1),
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entityNode.attribute("h").as_int(1)) {}
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void Entity::move()
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{
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// FIXME : Testing purposes
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shape.setRotation(shape.getRotation()+90);
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}
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void Entity::update()
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