First implementation of rules
TODO : - Fix target as getter (currently broken because of inheritance by rules) - Smart pointers for entity store ?
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12 changed files with 257 additions and 20 deletions
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@ -3,5 +3,5 @@
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<Entity x="0" y="0" type="Citizen"/>
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<Entity x="0" y="1" type="Citizen"/>
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<Entity x="10" y="10" type="Significant" textureId="1"/>
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<Entity x="1" y="1" w="5" h="5" type="House" textureId="2"/>
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<Entity x="1" y="1" w="4" h="4" type="House" textureId="2"/>
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</Level>
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