Fixed pathfinding for usage with Rule::findTarget()
Fixed Entity::target being public
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08e922b0d4
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4ab83f1124
4 changed files with 23 additions and 16 deletions
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@ -51,6 +51,7 @@ public:
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virtual void update();
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virtual State getState() const;
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virtual pro_maat::GridPos getTarget() const;
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virtual const sf::RectangleShape& getShape() const;
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/// Returns the grid coordinates at the center of the entity
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@ -59,15 +60,12 @@ public:
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// Don't like it : iterates over every square every tick
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virtual const std::vector<pro_maat::GridPos> getOccupiedSquares() const;
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// FIXME : Replace with getter
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/// Position of the target of the current action on the map
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pro_maat::GridPos target;
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protected:
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/// Empty constructor for derived class instanciation
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Entity();
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private:
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static const std::map<std::string,EntityType> entityTypeLookup;
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@ -81,6 +79,8 @@ private:
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/// Used with rules : last to update has priority
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State nextState;
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/// Target position on the map of the current action
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pro_maat::GridPos target;
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/// Used with rules : last to update has priority
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pro_maat::GridPos nextTarget;
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