Added first UI elements
Rules can be created from the UI Game can be stopped/started from the UI Current level can be reset (Load from file again) Added "Game" target and main file TODO (A lot): - Unit tests - Fully functionnal UI - Win conditions - Level background - Level switching/progression - Interesting and varied rules - Multi-scale pathfinding - etc
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16 changed files with 260 additions and 29 deletions
12
game/CMakeLists.txt
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12
game/CMakeLists.txt
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cmake_minimum_required(VERSION 3.14)
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project(project_maat)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})
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add_executable(game main.cpp)
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target_include_directories(game PRIVATE ${PROJECT_SOURCE_DIR}/../src)
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target_link_libraries(game
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engine)
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15
game/main.cpp
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15
game/main.cpp
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//
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// Created by trotfunky on 11/06/19.
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//
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#include "Game.h"
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int main()
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{
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std::vector<std::string> textures = {"Head_Boy.png","Head_Significant_Boy.png","Building.png"};
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std::vector<std::string> levels = {"test_level.xml"};
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Game game(levels,textures);
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game.loadLevel(0);
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game.runGame();
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}
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