Added first UI elements

Rules can be created from the UI
Game can be stopped/started from the UI
Current level can be reset (Load from file again)
Added "Game" target and main file

TODO (A lot):
 - Unit tests
 - Fully functionnal UI
 - Win conditions
 - Level background
 - Level switching/progression
 - Interesting and varied rules
 - Multi-scale pathfinding
 - etc
This commit is contained in:
trotFunky 2019-06-11 00:33:44 +02:00
parent a1bc8058c2
commit 6b5a28e682
16 changed files with 260 additions and 29 deletions

View file

@ -33,18 +33,19 @@ The class diagram omits most constructors and getters.
- [ ] Rules
- [x] Creation
- [x] Interaction with entities
- [ ] Parsing of rules and creation of subsequent decorators
- [x] Parsing of rules and creation of subsequent decorators
- [x] Find optimal target for pathfinding
- [ ] Other rules (Waiting...)
- [ ] Graphics
- [x] Scene rendering
- [x] Some kind of UI
- [ ] UI
- [ ] Menu ?
- [ ] Gameloop
- [ ] Transition from starting to running state and vice-versa
- [ ] Entity behaviour evolution
- [x] Transition from starting to running state and vice-versa
- [x] Entity behaviour evolution
- [x] Rule application
- [ ] Win condition
- [ ] ~~Saving state through serialization ?~~
- [ ] UML
- [x] UML
- [ ] Unit tests