First implementation of rules

TODO :
 - Fix target as getter (currently broken because of inheritance by rules)
 - Smart pointers for entity store ?
This commit is contained in:
trotFunky 2019-06-09 23:26:46 +02:00
parent 3459157921
commit 74947ed59c
12 changed files with 257 additions and 20 deletions

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@ -21,10 +21,10 @@ This game is aimed to be a puzzle game in which the player sets different laws f
- [x] Moving
- [ ] Decorators (Rules)
- [ ] Rules
- [ ] Creation
- [ ] Interaction with entities
- [x] Creation
- [x] Interaction with entities
- [ ] Parsing of rules and creation of subsequent decorators
- [ ] Raytrace in order to find best goal for pathfinding ?
- [x] Find optimal target for pathfinding
- [ ] Graphics
- [x] Scene rendering
- [ ] UI