First implementation of rules
TODO : - Fix target as getter (currently broken because of inheritance by rules) - Smart pointers for entity store ?
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@ -21,10 +21,10 @@ This game is aimed to be a puzzle game in which the player sets different laws f
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- [x] Moving
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- [ ] Decorators (Rules)
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- [ ] Rules
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- [ ] Creation
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- [ ] Interaction with entities
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- [x] Creation
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- [x] Interaction with entities
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- [ ] Parsing of rules and creation of subsequent decorators
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- [ ] Raytrace in order to find best goal for pathfinding ?
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- [x] Find optimal target for pathfinding
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- [ ] Graphics
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- [x] Scene rendering
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- [ ] UI
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