Level updates are now triggered at timed intervals
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parent
dafc442512
commit
81364c7b4c
1 changed files with 4 additions and 4 deletions
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@ -20,8 +20,6 @@ void Game::loadLevel(int levelId)
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if(!result)
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if(!result)
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{
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{
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// std::cerr << "Error while loading level :\n" << "\t" << result.description() << std::endl;
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// exit(-1);
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pro_maat::errorWindow(result.description());
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pro_maat::errorWindow(result.description());
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}
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}
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@ -42,6 +40,8 @@ void Game::runGame()
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{
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{
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sf::RenderWindow window(sf::VideoMode(1280,1024),"Project Maat");
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sf::RenderWindow window(sf::VideoMode(1280,1024),"Project Maat");
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sf::Clock clock;
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while (window.isOpen())
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while (window.isOpen())
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{
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{
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sf::Event event;
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sf::Event event;
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@ -51,10 +51,10 @@ void Game::runGame()
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{
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{
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window.close();
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window.close();
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}
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}
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// FIXME : For testing purposes
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if (clock.getElapsedTime().asMilliseconds() >= 200)
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if (event.type == sf::Event::KeyPressed)
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{
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{
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currentLevel->runStep();
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currentLevel->runStep();
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clock.restart();
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}
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}
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}
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}
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window.clear(sf::Color::White);
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window.clear(sf::Color::White);
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