Moved the clock check outside of the event loop

It caused the game to update only if events were received (Mouse movement, button press, etc)
This commit is contained in:
Teo-CD 2019-06-08 01:54:58 +02:00
parent 81364c7b4c
commit d53f8b32e9
3 changed files with 7 additions and 7 deletions

View file

@ -7,7 +7,7 @@
#include "Game.h"
TEST(Setup,LevelSetup)
TEST(Setup,GameSetup)
{
// TODO : Think about parsing from file ? Currently cumbersome and error-prone
std::vector<std::string> textures = {"Head_Boy.png","Head_Significant_Boy.png","Building.png"};