Fixed x,y in Entity constructor not being pro_maat::GridUnit
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4ed9180694
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2 changed files with 3 additions and 2 deletions
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@ -10,7 +10,7 @@ const std::map<std::string,EntityType> Entity::entityTypeLookup = {
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{"House",EntityType::House},
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{"Car",EntityType::Car}};
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Entity::Entity(int x, int y, EntityType type, sf::Texture* texture, int width, int height) : type(type)
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Entity::Entity(pro_maat::GridUnit x, pro_maat::GridUnit y, EntityType type, sf::Texture* texture, int width, int height) : type(type)
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{
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shape = sf::RectangleShape(sf::Vector2f(width*pro_maat::pixelsPerUnit,height*pro_maat::pixelsPerUnit));
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// Sets the origin at the center of the entity
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@ -42,7 +42,8 @@ class Entity
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{
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public:
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/// x,y, width and height are in grid coordinates
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Entity(int x, int y, EntityType type, sf::Texture* texture, int width = 1, int height = 1);
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Entity(pro_maat::GridUnit x, pro_maat::GridUnit y, EntityType type, sf::Texture* texture, int width = 1,
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int height = 1);
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explicit Entity(const pugi::xml_node& entityNode, sf::Texture* texture);
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void move(Orientation orientation);
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