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1a79679c21
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Added representation of occupied squares and a way to retrieve them for A* implementation
Updated UML
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2019-06-08 02:32:06 +02:00 |
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d53f8b32e9
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Moved the clock check outside of the event loop
It caused the game to update only if events were received (Mouse movement, button press, etc)
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2019-06-08 01:54:58 +02:00 |
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81364c7b4c
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Level updates are now triggered at timed intervals
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2019-06-08 01:14:52 +02:00 |
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dafc442512
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Implemented move function for entities
Does not consider speed (TODO ?)
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2019-06-07 22:38:55 +02:00 |
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3666b9e7e9
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Entities are now constructable
Added utility function to display error window
Added textures
Added font
Added a way to choose resources location
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2019-06-07 22:20:34 +02:00 |
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46d26b6e61
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Started object construction and parsing
Simplified some structures
Missing : Entity construction
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2019-06-07 02:59:27 +02:00 |
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67435debe6
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Class structure, updated UML
Missing : actual code, decorators
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2019-06-06 21:30:39 +02:00 |
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2b9593bee8
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Project structure and UML first draft
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2019-06-06 17:07:24 +02:00 |
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