Commit graph

10 commits

Author SHA1 Message Date
3e48c50002 Fixed pathfinding for usage with Rule::findTarget()
Fixed Entity::target being public
2019-06-10 01:58:14 +02:00
74947ed59c First implementation of rules
TODO :
 - Fix target as getter (currently broken because of inheritance by rules)
 - Smart pointers for entity store ?
2019-06-09 23:26:46 +02:00
d8e650dea1 Cleaning some warnings 2019-06-09 14:59:17 +02:00
58757fb6d8 A* working : previousNode was initialized with one step instead of none. 2019-06-09 05:37:08 +02:00
4b39ac42fd A* implementation
Working except for end of path endless loop (0,0 point appearing in paths for no reason?)

Commit mainly because the HDD is on the verge of dying
2019-06-09 05:18:28 +02:00
633fda8336 Added type alias for std::pair<uint8_t,uint8_t> for grid coordinates as sf::Vector2 cannot be used in std::map or std::set 2019-06-08 16:11:29 +02:00
430d2b0307 Added representation of occupied squares and a way to retrieve them for A* implementation
Updated UML
2019-06-08 02:32:06 +02:00
06841915f0 Entities are now constructable
Added utility function to display error window
Added textures
Added font
Added a way to choose resources location
2019-06-07 22:20:34 +02:00
a775d846d7 Started object construction and parsing
Simplified some structures
Missing : Entity construction
2019-06-07 02:59:27 +02:00
736eaac94c Project structure and UML first draft 2019-06-06 17:07:24 +02:00