|
3e48c50002
|
Fixed pathfinding for usage with Rule::findTarget()
Fixed Entity::target being public
|
2019-06-10 01:58:14 +02:00 |
|
|
74947ed59c
|
First implementation of rules
TODO :
- Fix target as getter (currently broken because of inheritance by rules)
- Smart pointers for entity store ?
|
2019-06-09 23:26:46 +02:00 |
|
|
d8e650dea1
|
Cleaning some warnings
|
2019-06-09 14:59:17 +02:00 |
|
|
58757fb6d8
|
A* working : previousNode was initialized with one step instead of none.
|
2019-06-09 05:37:08 +02:00 |
|
|
4b39ac42fd
|
A* implementation
Working except for end of path endless loop (0,0 point appearing in paths for no reason?)
Commit mainly because the HDD is on the verge of dying
|
2019-06-09 05:18:28 +02:00 |
|
|
633fda8336
|
Added type alias for std::pair<uint8_t,uint8_t> for grid coordinates as sf::Vector2 cannot be used in std::map or std::set
|
2019-06-08 16:11:29 +02:00 |
|
|
430d2b0307
|
Added representation of occupied squares and a way to retrieve them for A* implementation
Updated UML
|
2019-06-08 02:32:06 +02:00 |
|
|
06841915f0
|
Entities are now constructable
Added utility function to display error window
Added textures
Added font
Added a way to choose resources location
|
2019-06-07 22:20:34 +02:00 |
|
|
a775d846d7
|
Started object construction and parsing
Simplified some structures
Missing : Entity construction
|
2019-06-07 02:59:27 +02:00 |
|
|
736eaac94c
|
Project structure and UML first draft
|
2019-06-06 17:07:24 +02:00 |
|