Commit graph

8 commits

Author SHA1 Message Date
08e922b0d4 First implementation of rules
TODO :
 - Fix target as getter (currently broken because of inheritance by rules)
 - Smart pointers for entity store ?
2019-06-09 23:26:46 +02:00
9f28383d7e Keeping track of progression 2019-06-09 05:39:16 +02:00
d42d176e8d A* implementation
Working except for end of path endless loop (0,0 point appearing in paths for no reason?)

Commit mainly because the HDD is on the verge of dying
2019-06-09 05:18:28 +02:00
d53f8b32e9 Moved the clock check outside of the event loop
It caused the game to update only if events were received (Mouse movement, button press, etc)
2019-06-08 01:54:58 +02:00
3666b9e7e9 Entities are now constructable
Added utility function to display error window
Added textures
Added font
Added a way to choose resources location
2019-06-07 22:20:34 +02:00
67435debe6 Class structure, updated UML
Missing : actual code, decorators
2019-06-06 21:30:39 +02:00
2b9593bee8 Project structure and UML first draft 2019-06-06 17:07:24 +02:00
b0aeb31492 Repository initialization 2019-06-06 13:47:07 +02:00