Commit graph

8 commits

Author SHA1 Message Date
8199b7d036 Fixed finding entities finding themselves when targeting their type 2019-06-10 23:22:43 +02:00
2d8b1e53ce Final fix for end of movement
I was being dumb again : if we are adjacent to a target entity, stop moving
2019-06-10 21:53:39 +02:00
b85d46e450 Fixed oscillations for real
Entities do not move after completing their moves...
2019-06-10 20:05:46 +02:00
e1f23f67a2 Fixed oscillating around end position 2019-06-10 19:14:43 +02:00
5ccd7d0c13 Fixed movement of multiple entities.
Changed std::unique_ptr<Entity> to std::shared_ptr<Entity>.
Fixed pathfinding away from targets

TODO :
 - Fix oscillation around destination
 - Fix fleeing from adjacent target
 - Win conditions
 - GUI
2019-06-10 18:46:37 +02:00
293a564a29 Fixed Rule::findTarget() not finding good or even valid targets 2019-06-10 16:04:12 +02:00
c94fc5a0be Rules are not template anymore (it was dumb)
Entities are now managed with unique_ptr to allow polymorphism (and good memory management)
Rules can be added via the Level object
Fixed Rule::findTarget not caring about targetType

TODO : Find why pathfinding (unlikely) or findTarget (most likely) is broken
2019-06-10 04:04:03 +02:00
08e922b0d4 First implementation of rules
TODO :
 - Fix target as getter (currently broken because of inheritance by rules)
 - Smart pointers for entity store ?
2019-06-09 23:26:46 +02:00