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5ccd7d0c13
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Fixed movement of multiple entities.
Changed std::unique_ptr<Entity> to std::shared_ptr<Entity>.
Fixed pathfinding away from targets
TODO :
- Fix oscillation around destination
- Fix fleeing from adjacent target
- Win conditions
- GUI
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2019-06-10 18:46:37 +02:00 |
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d42d176e8d
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A* implementation
Working except for end of path endless loop (0,0 point appearing in paths for no reason?)
Commit mainly because the HDD is on the verge of dying
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2019-06-09 05:18:28 +02:00 |
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1a79679c21
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Added representation of occupied squares and a way to retrieve them for A* implementation
Updated UML
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2019-06-08 02:32:06 +02:00 |
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46d26b6e61
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Started object construction and parsing
Simplified some structures
Missing : Entity construction
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2019-06-07 02:59:27 +02:00 |
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67435debe6
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Class structure, updated UML
Missing : actual code, decorators
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2019-06-06 21:30:39 +02:00 |
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2b9593bee8
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Project structure and UML first draft
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2019-06-06 17:07:24 +02:00 |
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