// // Created by trotfunky on 06/06/19. // #include "Entity.h" const std::map Entity::entityTypeLookup = { {"Citizen",EntityType::Citizen}, {"Player",EntityType::Player}, {"House",EntityType::House}, {"Car",EntityType::Car}}; Entity::Entity(int x, int y, EntityType type, int width, int height) { } Entity::Entity(const pugi::xml_node& entityNode) { } void Entity::render(sf::RenderWindow& renderWindow) const { } void Entity::move() { } void Entity::update() { } const sf::RectangleShape& Entity::getShape() const { return(shape); }