// // Created by trotfunky on 06/06/19. // #include "Level.h" Level::Level(const pugi::xml_document& xmlDoc, const TextureStore& textureStore) : textures(textureStore), size(xmlDoc.child("Level").attribute("width").as_int(),xmlDoc.child("Level").attribute("width").as_int()) { pugi::xml_node levelNode = xmlDoc.child("Level"); for(const pugi::xml_node& child : levelNode.children()) { if(!strncmp(child.name(),"Entity",6)) { entities.emplace_back(child); } } } void Level::render(sf::RenderWindow& renderWindow) const { } void Level::runStep() const { }