Project_Maat/resources/level2.xml
trotFunky 60770b5395 Added first UI elements
Rules can be created from the UI
Game can be stopped/started from the UI
Current level can be reset (Load from file again)
Added "Game" target and main file

TODO (A lot):
 - Unit tests
 - Fully functionnal UI
 - Win conditions
 - Level background
 - Level switching/progression
 - Interesting and varied rules
 - Multi-scale pathfinding
 - etc
2019-06-11 00:33:44 +02:00

33 lines
No EOL
1.1 KiB
XML

<?xml version = "1.0"?>
<Level w="20" h="20" textureId="0">
<Entity x="2" y="2" type="Citizen"/>
<Entity x="2" y="3" type="Citizen"/>
<Entity x="2" y="4" type="Citizen"/>
<Entity x="2" y="5" type="Citizen"/>
<Entity x="2" y="6" type="Citizen"/>
<Entity x="2" y="7" type="Citizen"/>
<Entity x="7" y="2" type="Citizen"/>
<Entity x="7" y="3" type="Citizen"/>
<Entity x="7" y="4" type="Citizen"/>
<Entity x="7" y="5" type="Citizen"/>
<Entity x="7" y="6" type="Citizen"/>
<Entity x="7" y="7" type="Citizen"/>
<Entity y="2" x="2" type="Citizen"/>
<Entity y="2" x="3" type="Citizen"/>
<Entity y="2" x="4" type="Citizen"/>
<Entity y="2" x="5" type="Citizen"/>
<Entity y="2" x="6" type="Citizen"/>
<Entity y="2" x="7" type="Citizen"/>
<Entity y="7" x="2" type="Citizen"/>
<Entity y="7" x="3" type="Citizen"/>
<Entity y="7" x="4" type="Citizen"/>
<Entity y="7" x="5" type="Citizen"/>
<Entity y="7" x="6" type="Citizen"/>
<Entity y="7" x="7" type="Citizen"/>
<Entity x="10" y="10" type="Noble" textureId="1"/>
<Entity x="3" y="3" w="4" h="4" type="House" textureId="2"/>
</Level>