trotFunky
60770b5395
Rules can be created from the UI Game can be stopped/started from the UI Current level can be reset (Load from file again) Added "Game" target and main file TODO (A lot): - Unit tests - Fully functionnal UI - Win conditions - Level background - Level switching/progression - Interesting and varied rules - Multi-scale pathfinding - etc
33 lines
No EOL
1.1 KiB
XML
33 lines
No EOL
1.1 KiB
XML
<?xml version = "1.0"?>
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<Level w="20" h="20" textureId="0">
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<Entity x="2" y="2" type="Citizen"/>
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<Entity x="2" y="3" type="Citizen"/>
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<Entity x="2" y="4" type="Citizen"/>
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<Entity x="2" y="5" type="Citizen"/>
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<Entity x="2" y="6" type="Citizen"/>
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<Entity x="2" y="7" type="Citizen"/>
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<Entity x="7" y="2" type="Citizen"/>
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<Entity x="7" y="3" type="Citizen"/>
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<Entity x="7" y="4" type="Citizen"/>
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<Entity x="7" y="5" type="Citizen"/>
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<Entity x="7" y="6" type="Citizen"/>
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<Entity x="7" y="7" type="Citizen"/>
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<Entity y="2" x="2" type="Citizen"/>
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<Entity y="2" x="3" type="Citizen"/>
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<Entity y="2" x="4" type="Citizen"/>
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<Entity y="2" x="5" type="Citizen"/>
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<Entity y="2" x="6" type="Citizen"/>
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<Entity y="2" x="7" type="Citizen"/>
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<Entity y="7" x="2" type="Citizen"/>
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<Entity y="7" x="3" type="Citizen"/>
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<Entity y="7" x="4" type="Citizen"/>
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<Entity y="7" x="5" type="Citizen"/>
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<Entity y="7" x="6" type="Citizen"/>
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<Entity y="7" x="7" type="Citizen"/>
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<Entity x="10" y="10" type="Noble" textureId="1"/>
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<Entity x="3" y="3" w="4" h="4" type="House" textureId="2"/>
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</Level> |