100 lines
3 KiB
C++
100 lines
3 KiB
C++
//
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// Created by trotfunky on 06/06/19.
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//
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#include "Entity.h"
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const std::map<std::string,EntityType> Entity::entityTypeLookup = {
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{"Citizen",EntityType::Citizen},
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{"Significant",EntityType::Significant},
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{"House",EntityType::House},
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{"Car",EntityType::Car}};
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Entity::Entity(int x, int y, EntityType type, sf::Texture* texture, int width, int height) : type(type)
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{
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shape = sf::RectangleShape(sf::Vector2f(width*pro_maat::pixelsPerUnit,height*pro_maat::pixelsPerUnit));
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// Sets the origin at the center of the entity
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shape.setOrigin(shape.getSize()/2.0f);
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// Adjust position for offset origin
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shape.setPosition((x+0.5*width)*pro_maat::pixelsPerUnit,(y+0.5*width)*pro_maat::pixelsPerUnit);
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shape.setTexture(texture);
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currentState = State::Idle;
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nextState = State::Idle;
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target = sf::Vector2i(shape.getPosition());
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nextTarget = target;
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}
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Entity::Entity(const pugi::xml_node& entityNode, sf::Texture* texture)
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: Entity(entityNode.attribute("x").as_int(),
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entityNode.attribute("y").as_int(),
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entityTypeLookup.at(entityNode.attribute("type").as_string()),
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texture,
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entityNode.attribute("w").as_int(1),
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entityNode.attribute("h").as_int(1)) {}
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void Entity::move(Orientation orientation)
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{
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// TODO : Add speed ?
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shape.setRotation(static_cast<float>(orientation));
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sf::Vector2f movementVector(0,0);
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switch (orientation)
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{
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case Orientation::North:
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movementVector.y = -pro_maat::pixelsPerUnit;
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break;
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case Orientation::East:
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movementVector.x = pro_maat::pixelsPerUnit;
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break;
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case Orientation::South:
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movementVector.y = pro_maat::pixelsPerUnit;
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break;
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case Orientation::West:
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movementVector.x = -pro_maat::pixelsPerUnit;
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break;
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}
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shape.setPosition(shape.getPosition()+movementVector);
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}
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void Entity::update()
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{}
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const sf::RectangleShape& Entity::getShape() const
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{
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return(shape);
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}
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const State Entity::getState() const
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{
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return currentState;
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}
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const sf::Vector2i Entity::getPosition() const
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{
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// Safe : size is a multiple of pro_maat::pixelsPerUnit
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uint8_t x = (shape.getPosition().x-0.5*shape.getSize().x)/pro_maat::pixelsPerUnit;
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uint8_t y = (shape.getPosition().y-0.5*shape.getSize().y)/pro_maat::pixelsPerUnit;
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return sf::Vector2i(x,y);
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}
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const std::vector<std::pair<uint8_t, uint8_t>> Entity::getOccupiedSquares() const
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{
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std::vector<std::pair<uint8_t, uint8_t>> occupiedSquares;
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// Safe : size is a multiple of pro_maat::pixelsPerUnit
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uint8_t w = shape.getSize().x/pro_maat::pixelsPerUnit;
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uint8_t h = shape.getSize().y/pro_maat::pixelsPerUnit;
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uint8_t x = shape.getPosition().x/pro_maat::pixelsPerUnit - 0.5*w;
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uint8_t y = shape.getPosition().y/pro_maat::pixelsPerUnit - 0.5*h;
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for(int i = 0;i<w;i++)
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{
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for(int j = 0;j<h;j++)
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{
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occupiedSquares.emplace_back(x+i,y+j);
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}
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}
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return std::move(occupiedSquares);
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}
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