C++ course "mini-project"
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2019-06-10 19:14:43 +02:00
resources First implementation of rules 2019-06-09 23:26:46 +02:00
src Fixed oscillating around end position 2019-06-10 19:14:43 +02:00
tests Moved the clock check outside of the event loop 2019-06-08 01:54:58 +02:00
.gitignore Repository initialization 2019-06-06 13:47:07 +02:00
CMakeLists.txt Class structure, updated UML 2019-06-06 21:30:39 +02:00
README.md Fixed movement of multiple entities. 2019-06-10 18:46:37 +02:00
UML_Class_Diagram.png Fixed movement of multiple entities. 2019-06-10 18:46:37 +02:00

Project Maat

Description

Project Maat is the codename of my C++ course "mini-project" based on the quote "Entre le fort et le faible, entre le riche et le pauvre, entre le maître et le serviteur, cest la liberté qui opprime et la loi qui affranchit." - Henri Lacordaire.

This game is aimed to be a puzzle game in which the player sets different laws for the world and the people within it as to control what happens after hitting "play" and achieve the level's goal. I was inspired both by The Incredible Machine and its successors and by a much more recent game : Baba is you.

Dependencies

The following libraries must be installed on your system or findable by CMake to be able to build:

  • SFML
  • TGui
  • PugiXML
  • GTest

Structure

UML Diagram

The class diagram omits most constructors and getters.

TODO

  • Level
  • Structure
  • Parsing from XML
  • A*
  • Entities
  • Structure
  • Parsing from XML
  • Moving
  • Decorators (Rules)
  • Rules
  • Creation
  • Interaction with entities
  • Parsing of rules and creation of subsequent decorators
  • Find optimal target for pathfinding
  • Other rules (Waiting...)
  • Graphics
  • Scene rendering
  • UI
  • Menu ?
  • Gameloop
  • Transition from starting to running state and vice-versa
  • Entity behaviour evolution
  • Rule application
  • Win condition
  • Saving state through serialization ?
  • UML
  • Unit tests