LCD: Animate at 5 frame per second
Given the animations we have, 5 frames per second seems to fit the pacing better and improve readability.
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@ -41,7 +41,7 @@ private:
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static uint8_t bitmap[528];
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uint32_t lastFrameTime = 0;
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/* Delay between two frames, in milliseconds. Above 10 FPS is mushy, avoid. */
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static constexpr uint32_t frameTarget = 1000 / 7;
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static constexpr uint32_t frameTarget = 1000 / 5;
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};
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#endif //JIN_BARBAPAPA_LCD_H
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