Added independent layers for bullets

This commit is contained in:
trotFunky 2019-09-19 15:01:15 +02:00
parent 42706712aa
commit 2793e1464a
5 changed files with 8 additions and 8 deletions

View file

@ -13,7 +13,7 @@ GameObject:
- component: {fileID: 7819471670070814052} - component: {fileID: 7819471670070814052}
- component: {fileID: 7819471670070814051} - component: {fileID: 7819471670070814051}
- component: {fileID: 7819471670070814050} - component: {fileID: 7819471670070814050}
m_Layer: 9 m_Layer: 10
m_Name: EnemyBullet m_Name: EnemyBullet
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}

View file

@ -74,7 +74,7 @@ SpriteRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 1fe77f169e8b4289c95cae0cff058bee, type: 3} m_Sprite: {fileID: 21300000, guid: 694b327da5c00d01398eb9ea19758eb7, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
@ -157,4 +157,4 @@ MonoBehaviour:
_shotsPerSecond: 2 _shotsPerSecond: 2
_bullet: {fileID: 4369719273071165554, guid: 5dcbc4e2919ffde8a9d89514fd293e8e, type: 3} _bullet: {fileID: 4369719273071165554, guid: 5dcbc4e2919ffde8a9d89514fd293e8e, type: 3}
_direction: {x: 1, y: 0} _direction: {x: 1, y: 0}
_offset: {x: 1, y: 0} _offset: {x: 1, y: 0.125}

View file

@ -13,7 +13,7 @@ GameObject:
- component: {fileID: 4369719273071165559} - component: {fileID: 4369719273071165559}
- component: {fileID: 4369719273071165552} - component: {fileID: 4369719273071165552}
- component: {fileID: 4369719273071165553} - component: {fileID: 4369719273071165553}
m_Layer: 8 m_Layer: 11
m_Name: PlayerBullet m_Name: PlayerBullet
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
@ -124,5 +124,5 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
_damage: 1 _damage: 1
_speed: 5 _speed: 9
_direction: {x: 1, y: 0} _direction: {x: 1, y: 0}

View file

@ -53,4 +53,4 @@ Physics2DSettings:
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffdffcffffffffffffffffffffdffeffffdffdffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffdff0ffffffffffffffffffffdff6ffffdff9ffffdff1ffffdff2ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff

View file

@ -15,8 +15,8 @@ TagManager:
- -
- Player - Player
- Enemy - Enemy
- - Enemy_Bullet
- - Player_Bullet
- -
- -
- -