diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index bbf4f05..8f67206 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -60,7 +60,7 @@ - + diff --git a/Assets/Scripts/EnnemyCharacter.cs b/Assets/Scripts/EnemyCharacter.cs similarity index 85% rename from Assets/Scripts/EnnemyCharacter.cs rename to Assets/Scripts/EnemyCharacter.cs index 8be75cf..82a4deb 100644 --- a/Assets/Scripts/EnnemyCharacter.cs +++ b/Assets/Scripts/EnemyCharacter.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; -public class EnnemyCharacter : MonoBehaviour +public class EnemyCharacter : MonoBehaviour { // Start is called before the first frame update void Start() diff --git a/Assets/Scripts/EnnemyCharacter.cs.meta b/Assets/Scripts/EnemyCharacter.cs.meta similarity index 75% rename from Assets/Scripts/EnnemyCharacter.cs.meta rename to Assets/Scripts/EnemyCharacter.cs.meta index 949d5ae..f3f75ae 100644 --- a/Assets/Scripts/EnnemyCharacter.cs.meta +++ b/Assets/Scripts/EnemyCharacter.cs.meta @@ -1,10 +1,10 @@ fileFormatVersion: 2 -guid: 42afd9ea63e8b291086605e45d3d151f +guid: 0c9b3f253372ab4a6be34655fcf054b1 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] - executionOrder: -3 + executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: diff --git a/Assets/Scripts/Mover.cs b/Assets/Scripts/Mover.cs index f044b7b..93b3499 100644 --- a/Assets/Scripts/Mover.cs +++ b/Assets/Scripts/Mover.cs @@ -30,7 +30,10 @@ public class Mover : MonoBehaviour void Update() { - _maxSpeed = _character.MaxSpeed; + if (_character != null) + { + _maxSpeed = _character.MaxSpeed; + } Vector2 currentPosition = _transform.position; _transform.position = currentPosition + _maxSpeed * Time.deltaTime * _direction; } diff --git a/Assets/Scripts/PlayerCharacter.cs b/Assets/Scripts/PlayerCharacter.cs index a73a9ed..b11ed6b 100644 --- a/Assets/Scripts/PlayerCharacter.cs +++ b/Assets/Scripts/PlayerCharacter.cs @@ -7,8 +7,6 @@ public class PlayerCharacter : AbstractCharacter public override void Move(Vector2 movementDirection) { // TODO : Implement limits - Debug.Log("Direction:"); - Debug.Log(movementDirection); _mover.Direction = movementDirection; }