diff --git a/Assets/Scripts/InputManager.cs b/Assets/Scripts/InputManager.cs index f50b53d..ba9a740 100644 --- a/Assets/Scripts/InputManager.cs +++ b/Assets/Scripts/InputManager.cs @@ -26,7 +26,6 @@ public class InputManager : MonoBehaviour // // Manage action inputs // - if (Input.GetButton("Fire1")) { _character.Shoot(); diff --git a/README.md b/README.md index 6d03402..f1f3f33 100644 --- a/README.md +++ b/README.md @@ -10,7 +10,10 @@ The goal is to make a small "Shoot them up" style game from scratch in Unity and ## TODOs - + - [ ] Abstract class for controllers (Input, AI, ...) + - [ ] Menu + - [ ] Scoring system + - [ ] Animations (As if I would ever have time) ## Links